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Development of Helium Frog 3.0
10/12/2012 Refining the source selector
Before integrating the DSLR routines I thought I should get the current webcam routines working much better. The software now enables you to switch between webcams at will and also enables selecting resolutions from a drop down list. The pin properties box is hidden from the user which has been a major headache. A lot of users set the camera streaming rate thinking this is the animation rate. Setting this too high can crash the program. I will hide this from the user wherever possible. Its been quite tough sorting all this out, but it has been useful. I now understand DirectX reasonably well and have a better understanding of how to interface with it. I now want to spend a few more nights moving the routines into their own class structure. This way I can "Black Box" them and forget how they work. I will try to do the same with the DSLR routines and incorporate those soon.

08/12/2012
Progress Latest
After several years without any significant development, the Helium Frog Animator is recieveing some attention. A complete rewrite of the software has begun in C# and is to include Canon DSLR support. I have recieved some help from Alexandre Noyer a french animator and C programmer. He kindly donated his knowledge of how to get Canon DSLR cameras streaming to pictureboxes and seem keen to help with other work.

I am progressing nicely and I hope to be able to keep all the frames separate on disk and still have quite rapid playback. This will be much easier than manipulating a motion jpeg in real time as version 2.06 does. As there will be many more features in this version, the button box is just too small. It will now be a "Flip Box" where the buttons change between live and playback mode. I have already got this working well.


As this software will be close to professional software it will be closed source and not free. I intend to undercut all the competition by only charging a few pound for it though, so it will be pocket money / App prices but fully featured. It is already at a stage where it could be used as a frame capture software and I am working hard to get the DSLR camera support integrated. Once this is done, I will concentrate on refining the onionskin routines and maybe work on a simple thumbnail editor.